OpenBot
Back to Explore
Manipulation datasetOpen

UAV-Flow-Sim

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

Scale
10109 episodes
Formats
custom
License
unknown
Published
2025-05-14

Decision summary

Best for

scripted

Main blocker

Metadata requires review against the official source before publication.

Next check

Read the dataset manifest and feature schema.

Catalog assessment

Selection evidence

73/100

Provisional · confidence 48 · 4/6 evaluated

Access and governance

Access and license are declared by the source.

usefulfit 75 · confidence 85

Schema and signal coverage

No machine-readable schema has been verified yet.

unknownnot scored · confidence 15

Policy training readiness

Observation and action/state signals are declared; alignment quality still depends on sample verification.

usefulfit 85 · confidence 55
View 3 more dimensions

World-model readiness

Temporal observations plus geometry or semantic context are declared; sample alignment remains to be audited.

usefulfit 68 · confidence 50

Failure and recovery readiness

No verified failure/recovery annotation evidence is available yet.

unknownnot scored · confidence 15

Download and processing readiness

Scale is declared; transfer and processing estimates are not measured.

usefulfit 65 · confidence 65
Review unresolved evidence and next checks

Signal gaps

  • Gaze / attention. Not enough evidence is available to classify this signal.

Next checks

  • Read the dataset manifest and feature schema.
  • Run a bounded sample audit before assigning Strong readiness.

Record specifics

Dataset facts

Source
Beihang University — Institute of Artificial Intelligence
Evidence
secondary claim
Formats
custom
episodes
10109
tasks
10
bytes
35925860784
Read paper

Metadata coverage

Loop signals

6/7 present or partial

Gaze / attention

No decision-grade evidence captured yet.

unknown
View 6 more signal categories
Observation / ego video

video · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Action / hand pose / robot state

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

partial
Language intent / task phase

language · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Feedback / correction / failure

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Sim-real pairing

simulation · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
License / format / access

Open · unknown · custom

partial
Evidence details and provenance

Official signal claims

LanguageProprioceptionVideo

Schema and annotations

No machine-readable schema facts are captured.

Sample verification

Pending. Metadata does not prove sample coverage, alignment, or file integrity.

curated official source

Integration notes

  • Metadata requires review against the official source before publication.

Catalog links

Related records