OpenBot
Egocentric datasetOpen
OBRS 30Bronze

UAV-Flow-Sim

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies.

Source notes

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged.

Kept as its own entry rather than merged into UAV-Flow: different realness, a ~7x size difference, and a different role (evaluation vs training).

Scale
35.9 GB size
Formats
custom
License
unknown
Published
2025-05-14

Decision summary

Best for

scripted

Main blocker

Metadata requires review against the official source before publication.

Next check

Read the dataset manifest and feature schema.

Release history

Source-backed release timing for this canonical dataset record.

Important releases
  1. Dataset series published

    Release timing is recorded from official dataset metadata.

    Release evidence

Selection readiness

6 evidence dimensions for deciding whether this dataset is ready to inspect, compare, or adopt. This is not a model benchmark.

Catalog evidence · not task performance

73/100

Provisional

4/6 dimensions scored · 48% confidence

Access and governance75conf. 85
Schema and signal coverageNot scoredconf. 15
Policy training readiness85conf. 55
World-model readiness68conf. 50
Failure and recovery readinessNot scoredconf. 15
Download and processing readiness65conf. 65
Read the evidence behind all 6 dimensions

Access and governance

Access and license are declared by the source.

usefulfit 75 · confidence 85

Schema and signal coverage

No machine-readable schema has been verified yet.

unknownnot scored · confidence 15

Policy training readiness

Observation and action/state signals are declared; alignment quality still depends on sample verification.

usefulfit 85 · confidence 55

World-model readiness

Temporal observations plus geometry or semantic context are declared; sample alignment remains to be audited.

usefulfit 68 · confidence 50

Failure and recovery readiness

No verified failure/recovery annotation evidence is available yet.

unknownnot scored · confidence 15

Download and processing readiness

Scale is declared; transfer and processing estimates are not measured.

usefulfit 65 · confidence 65
Review unresolved evidence and next checks

Signal gaps

  • Gaze / attention. Not enough evidence is available to classify this signal.

Next checks

  • Read the dataset manifest and feature schema.
  • Run a bounded sample audit before assigning Strong readiness.

Dataset facts

Source
Beihang University — Institute of Artificial Intelligence
Evidence
secondary claim
Formats
custom
episodes
10.1K
tasks
10
size
35.9 GB
Read paper

Loop signals

6/7 present or partial

Gaze / attention

No decision-grade evidence captured yet.

unknown
View 6 more signal categories
Observation / ego video

video · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Action / hand pose / robot state

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

partial
Language intent / task phase

language · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Feedback / correction / failure

UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
Sim-real pairing

simulation · UAV-Flow-Sim is the simulated half of the UAV-Flow benchmark, built in an Unreal Engine campus environment and used for systematic, repeatable evaluation of language-conditioned UAV policies. It contains 10,109 trajectories spanning 10 Flow task types, with the same schema as the real split — atomic language instruction, egocentric RGB observation, and 6-DoF UAV state. Collection was hybrid: human pilots manually flew trajectories by locating landmarks in the simulator, while a rule-based collector exploited the simulator's ground-truth scene structure. The paper gives no breakdown between the two, so both collection modes are tagged. *Kept as its own entry rather than merged into [UAV-Flow](/d/uav-flow): different realness, a ~7x size difference, and a different role (evaluation vs training).*

present
License / format / access

Open · unknown · custom

partial
Evidence details and provenance

Official signal claims

LanguageProprioceptionVideo

Schema and annotations

No machine-readable schema facts are captured.

Sample verification

Pending. Metadata does not prove sample coverage, alignment, or file integrity.

curated official source

Integration notes

  • Metadata requires review against the official source before publication.